audio.cpp
audio-cpp
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updated a model 3 days ago
audio-cpp/audio.cpp-gguf new activity 3 days ago
BreezeBlue/Breeze-TTS-2:Breeze-TTS-2 license concern: GGUF distribution requires user acceptance new activity 3 days ago
audio-cpp/audio.cpp-gguf:Request mirroring to ModelScopeOrganizations
Breeze-TTS-2 license concern: GGUF distribution requires user acceptance
1
#9 opened 3 days ago
by
audio-cpp
Request mirroring to ModelScope
2
#3 opened 14 days ago
by
LaikaFramework
[audio.cpp] Granite-speech-5.0-470m-turboctc-nc was included in audio.cpp release 0.7
👍 1
#9 opened 5 days ago
by
audio-cpp
No Vibevoice 7B ggufs?
4
#4 opened 7 days ago
by
detemasinton
Fish Audio custom quants
1
#2 opened 27 days ago
by
nikich340
Audio.cpp now supports MiniMax-Music3. No Python. Demo and performance metrics inside.
2
#24 opened 15 days ago
by
audio-cpp
OmniVoice quantization question
1
#1 opened about 1 month ago
by
nikich340
We use Fishaudio already and are curious about this
4
#6 opened about 1 month ago
by
YellowjacketGames
Nemotron 3.5 ASR Streaming 0.6b in native C++/GGML. RTF = 0.0066 on RTX 5090
🔥 3
2
#24 opened about 2 months ago
by
audio-cpp
Portable C++/GGML implementation of Higgs Audio v3 TTS: 8.8–10.1× real-time (warmed) and 8.5× real-time (longform)
🔥 2
3
#24 opened about 1 month ago
by
audio-cpp
Portable C++/GGML implementation of Fish Audio S2 Pro. 3x faster than real time.
1
#27 opened about 1 month ago
by
audio-cpp
Nemotron 3.5 ASR Streaming 0.6b in native C++/GGML. RTF = 0.0066 on RTX 5090
🔥 3
2
#24 opened about 2 months ago
by
audio-cpp